![]() ![]() Maybe I'll feel different when I play it in docked mode. This is a minor complaint and the only thing that's keeping me from giving this game a perfect 10. It wouldn't even be an issue if there was an option to turn it off but alas there is not. I understand the reason for the design decision given the games story but it makes the screen feel a lot smaller and feels unnecessary. My only, ONLY complaint about the game is that the edges of the screen in the overworld are blurred. I've played exclusively in handheld mode so far and noticed a few hiccups in the frame rate when in the overworld, the dungeons hold a consistent frame rate. The toy/toon style might not be for everyone but it is perfect for the most obscure of the Zelda titles. The most major change is obviously the graphics. Some heart piece locations have been moved as well. Small changes to the dungeons were made to bring the game into the modern era, very minor changes to increase quality of life. There are also fairy bottles now which allow you to store a fairy for later similar to the rest of the games in the series. ![]() This change helps eliminate a LOT of menu swapping. These are very welcome changes, one of my biggest complaints of the original game was opening up the menu every few seconds to swap items. Some of the changes include dedicated buttons for sword and shield, as well as the Pegasus Boots and not having to equip the Power Bracelet to life objects, similar to how the Power Glove worked in A Link to the Past. Some of the dungeons have been tweaked to be more user friendly in 2019 but nothing of any significance is lost. The dungeons still follow the one screen per room design of the original game which is used to create the new mode, Dungeon Maker. The overworld is now one continuous open world to explore but nothing in the layout has been changed right down to each blade of grass. It's a strange game with characters from several other Nintendo franchises making appearances. The story and most of the dialogue are unchanged from the original/GBC re-release. The changes, very small though they are, are welcome, bringing what was once a bland color palette with sprites that we had to use our imagination to flesh out the world into a vibrant, colorful, detailed world. The remake of Link's Awakening is an excellent homage to the original game. The changes, very small though they are, are welcome, bringing what was once a bland color palette with sprites that we had to use our imagination to flesh out the TL DR at bottom Full disclosure, Link's Awakening is my favorite Zelda game not the "best" Zelda game per se but it's my personal favorite. ![]() TL DR at bottom Full disclosure, Link's Awakening is my favorite Zelda game not the "best" Zelda game per se but it's my personal favorite. ![]()
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